Thursday 7 April 2011

Research into Wii Fit







Wii Fit was developed by Nintendo and designed by Hiroshi Matsunaga. It's the third best selling video game in history. 


Wii fit is only available on the Nintendo Wii console. You can buy Wii Fit from most high street gaming stores, and shops such as Argos and Toys R Us and online from websites such as eBay and Amazon and Play.com.


Points that made the Wii Fit so successful was it's unique structure of the Wii Balance Board, which enabled the audience to stand on the balance board and communicate with the character on screen.


Development:
Wii Fit was first revealed as Wii Health Pack by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September 2006.


The Wii Balance Board had been worked on for "almost two years", and was inspired by sumo wrestlers' need to weigh themselves with two scales.


Sales:


Wii Fit sold over a quarter of a million copies in its first week,and despite not being released outside Japan, Wii Fit reached the one million unit sales milestone by January 6, 2008, after being released on December 1, 2007. As of January 4, 2009, it has sold 3,125,000 copies in Japan.It is the also the third best-selling game of Japan in 2008, as well as the best-selling Wii game in Japan of that year, selling 2,149,131 in that year.


The History of Wii Fit. 


The vision for the Nintendo Wii was in the works as early as 2000. However, the public didn’t get a taste of the concept until mid 2004. The goal of Nintendo with this product was to revolutionize the home gaming console industry. 

It took the visions of both developers, programmers, and engineers to get the Nintendo Wii that we love today to take shape. They had a variety of concepts they needed to implement. First, they needed to make it affordable or people weren’t going to buy it no matter how good it was. Nintendo make it known from the start they wanted the Wii to be family oriented. Therefore it had to be offered at a price that the average family could afford to buy it.

Next they wanted to go beyond the basics of playing video games. They wanted to give players a chance to be a part of the game. This was different from simply enjoying playing the game. Being able to use the right tools and accessories would make a huge difference in this area. A great deal of effort was put into offering very realistic movements and graphics to allow this to happen.

Last but not least they wanted the games to be fun and interactive. They wanted parents to be willing to buy this type of gaming console without worrying that their kids would become inactive in other aspects by playing it all the time. They wanted to make sure people of all ages were going to be able to have a great time using it as well. 

After the success of the wii fit, nintendo released a follow up of the game in 2009 named wii fit plus. 

No comments:

Post a Comment